The topic of synesthesia (one sensory stimulation results in the sensation of an another) came up throughout my research into sensory architecture, with the use of one sensory mode of media (audio/songs) altering the output of another sense vision (imagery); the use of the programme ISADORA could be a good means to present an interpretation of what it is like to see the world through the eyes of someone with synesthesia, or alternatively, my own interpretation of this through the altering of imagery on after-effects to correspond the tempo/bass/pitch of music/sounds being presented.
The main question though, is where would this representation be situated, is a documenting of synesthesia within a retail environment (which has been heavily documented in the essay i.e. Abercrombie & Fitch stores). This could be for example a recording of a shopping mall where the imagery is distorted with colours and shades and other imagery present in those with synesthesia. Or potentially a more conceptual interpretation could be the presenting of visuals produced through audio influences, in an installation, similar to the works of Ryoichi Kurokawa.
ISADORA test
https://www.youtube.com/watch?v=KOpIpApXx14
Set-up of an interactive projection. The projection consists of two inputs - one found imagery online of some of Alvar Alto's architecture, and the other being a live feed from the webcam. The position (horizontal + vertical) from the live feed, on the projection, is directly linked to the contrast and brightness of the live feed imagery.
- Projection presenting the growing value of materiality as being a personality, - presenting sounds from shopping malls with related 'materialistic' imagery morphing as to this audio incorporates the visual aesthetic of synesthesia.
- Could be a comparison of the sensory design used within stores. A rebranding or new visual identity for selected stores that have incorporated the sensory design into their brand, but from the perspective of synesthesia - with descriptions of their use of sensory design to go alongside. (potentially a VR piece or a rebranding of a company within the retail industry) - whats the justification behind this - is it that VR directly puts the focus on isolating the sense of vision - therefore putting focus on the sense of sight - something that is discussed in the essay snd is obviously. key factor of synestehsia
- Could be the visuals for a new clothing line launch - related to the retail industry (synesthesia colours almost like club projections)
- Something bland – make it interesting having a connection.
- Video presenting synesthesia + general aesthetic of it (projection) - then use that aesthetic to brand a product launch from a company that uses sensory design.


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