1. Intro - description of experiential design/branding - relevant fields it is used in (500 words)
Multidisciplinary nature of experiential designExperiential design/branding – identity being a big focus, portrayed through multiple senses
Provide preliminary background information that puts your research in the context
Clarify the focus of your study
Point out the value of your research
Specify your specific research aims and objectives
Key point - experiential design id multi-disciplinary
2. It's tie to the psychology of the shopping/consumer industry (1000 words)
Shopping psychology – the layout of space - positioning
Hyperreality theory brand perception case studies looking at the adaptation/evolution of the psychology of design/layout of 'the shopping experience'consumer behavior
3. What could other brands learn, how do they benefit from experiential design - is it always appropriate? (1000 words)
Brand perceptionphenomenology - does experiential branding giving a more true representation of the product (phenomenology) or does it lend itself to the process of manipulating the audience more (perception) Design principles within experiential design/brandingExamples of companies using experiential design effectively, and not so. The ethics within experiential branding/design - businesses catering to new audiences - what they take into account when approaching design for different demographics i.e. women's kin care catered to different genders. + expense of it -not viable for small brands (unless simple pop up event)
4. Relationship between installation art and experiential design/branding (1000 words)
Experiential design/branding – identity being a big focus, portrayed through multiple senses
Provide preliminary background information that puts your research in the context
Clarify the focus of your study
Point out the value of your research
Specify your specific research aims and objectives
Key point - experiential design id multi-disciplinary
Shopping psychology – the layout of space - positioning
How do installation artists create – Bruce Nauman
How do these artists focus on the interaction - using semiotic 'tricks' as replicas of consumer psychological 'tricks'. core ideas of why an interactive design works.
sensory architecture?
Contributions to knowledge - identify what other researchers have done and how your work builds upon theirs.
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